The game
A card puzzle game where players arrange cards on a 5×5 board to form poker hands across rows and columns. Includes objective-based puzzles and two-player competitive LAN matches.
What I built
- Core gameplay: Card placement, poker-hand recognition, scoring, multipliers, and turn management.
- Puzzle system: JSON-defined starting cards, deck order, turn limits, and objectives, allowing the client to configure levels without changing gameplay code.
- UI and feedback: Placeholder art and UI, sound integration, and card highlights, movement, and scoring animations coordinated through coroutines and DOTween.
- LAN multiplayer: Room discovery, lobby, and state synchronization using Mirror, with server-controlled move validation and scoring.
